AI Insights · Timothy · October 2025
Top 5 Boxing Games on iOS in Croatia: Q3 2025 Performance
Explore the performance trends of the top boxing games on iOS in Croatia for Q3 2025, featuring insights on downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on the iOS platform in Croatia showcased varying performance trends across downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited saw a gradual decline in weekly downloads, starting at 29 and peaking at 54 in late July before dropping to 9 by the end of September. The weekly active users mirrored this trend, beginning at 79 and reaching a high of 127, then decreasing to 50 by the quarter's close.
MFC - Midnight Fight Club, published by MIDNIGHT GAMES S.R.L., experienced a surge in weekly downloads mid-September, reaching 52, while weekly revenue peaked at $36 in the same period. Active users fluctuated slightly, ending the quarter at 59.
Boss Fight. by BoomBit, Inc. showed a notable spike in downloads in early September, hitting 152, though revenue remained modest, peaking at $8 in early August. Active users increased significantly from 143 to 224 in early September before stabilizing at 183 by the end of the month.
Boxing Star: Boxing Fight Game from THUMBAGE maintained a consistent revenue stream, averaging around $25 weekly. Downloads were low but steady, peaking at 16 at the quarter's start. Active users peaked at 50 in early July, with a gradual decline to 12 by the end of September.
Real Boxing 2 by Vivid Games S.A. had a stable revenue stream, culminating in $39 by late September. Downloads were sporadic, with a peak of 18 in early September, while active users peaked at 24 in mid-July before dropping to 9 by the quarter's end.
For more detailed insights into these trends, visit Sensor Tower.